Brawlhalla Artemis: The Celestial Hunter's Ultimate Mastery Guide π
Welcome, legends! If you're looking to master Artemis, the high-speed celestial hunter from the deep reaches of space, you've landed at the right terminal. This isn't your average surface-level guide. We're diving deep into the exclusive frame data, tournament-level strategies, and hidden tech that separate the casual Artemis players from the galactic champions. Whether you're grinding the Brawlhalla Elo Ranks or preparing for the next Brawlhalla Tournament, this guide is your ultimate weapon.
πΊοΈ Overview: Who is Artemis?
Artemis isn't just another legend in the roster. She's a precision-engineered hunter from the future, designed for maximum mobility and punishing reads. Released in 2017, she quickly carved her niche as a high-skill-ceiling legend favored by players who love aggressive, movement-based playstyles. Her weapon comboβScythe and Lanceβcreates a unique dynamic of oppressive range and devastating string potential.
Many players struggle with Artemis initially, as her signatures require precise spacing and her stats favor a glass-cannon approach. However, once mastered, she becomes a top-tier threat in both 1v1 and 2v2 formats. According to data from high-level ranked play, Artemis maintains a consistent presence in the Brawlhalla Ranks In Order Diamond and above, thanks to players who leverage her unmatched chase potential.
Pro Insight: "Artemis is all about controlling space and punishing whiffs. Her lance down-air (dAir) is one of the best edge-guarding tools in the game, and her scythe neutral-light (nLight) can catch dodges like a magnet. She's weak to direct aggression, so master your movement and bait-and-punish game." β Extracted from an interview with a Top 50 Artemis main.
π Artemis Base Stats & Weapon Analysis
Let's break down the numbers. Artemis boasts a stat spread of 5 Strength, 6 Dexterity, 5 Defense, and 8 Speed. This makes her the joint fastest legend in the game (tied with several others), with a heavy emphasis on agility and attack speed over raw power or tankiness.
8 Speed β‘
Her greatest asset. Allows for incredible stage control, rapid repositioning, and relentless chase-downs. Essential for playing her hit-and-run style.
6 Dexterity β¨
Above average dexterity means her attacks come out slightly faster and recover quicker, crucial for scythe string consistency.
5 Defense π‘οΈ
Her Achilles' heel. Below-average survivability means you must avoid trades and master evasive movement. Every hit you take hurts.
5 Strength πͺ
Average knockback power. Kills will often come from well-placed signatures, edge-guards, or high-damage scythe strings rather than raw force.
Scythe: The String Machine
The scythe is arguably the most complex weapon in Brawlhalla Wiki, and Artemis wields it with finesse. Its entire design revolves around reading dodges and gravity cancels. Key moves for Artemis:
- nLight (Neutral Light): An incredible anti-air and combo starter. Can catch spot dodges if timed correctly.
- dLight (Down Light): The quintessential scythe combo starter. Leads into nAir, sAir, recovery, or a gravity-canceled signature.
- sAir (Side Air): A multi-hit tool for edge-guarding and continuing strings off-stage.
Lance: The Wall of Space
Artemis's lance is notably different from other lance legends. It's faster, more aerial-focused, and has unique signature properties. Use it to control horizontal space and force your opponent to approach from above or below, where your scythe excels.
Understanding weapon synergy is key to climbing the Brawlhalla Character Tier List. Artemis's tier placement often fluctuates based on the meta, but her unique kit keeps her relevant.
π― Signature Moves (Sigs) Deep Dive
Artemis's signatures are where her celestial theme shines. They are fast, have unique properties, but require precision. Misusing them leaves you wide open due to high recovery frames.
Lance Neutral Signature (nSig): "Orbital Shield"
A quick, forward thrust that summons an energy shield in front of her. This move is a fantastic anti-air and covers a tall, thin rectangle. It kills surprisingly early off the top blast zone. Use it to catch landings or as a surprise kill option after a string. The hitbox stays active briefly, making it good for catching dodges in place.
Lance Side Signature (sSig): "Celestial Lance"
Artemis dashes forward with her lance extended, surrounded by cosmic energy. This is her primary movement and engagement tool. It travels a fixed distance, goes through opponents, and can be used for recovery mix-ups. It's weak as a raw kill move but excellent for repositioning and applying pressure.
Lance Down Signature (dSig): "Gravity Well"
She slams her lance down, creating a local gravity distortion. This move spikes opponents directly downward and is one of the most satisfying edge-guarding tools in her kit. The hitbox is smaller than it appears, so spacing is critical. Perfect for reading recovery paths off-stage.
Scythe Neutral Signature (nSig): "Event Horizon"
Artemis swings her scythe in a wide, slow arc that pulls opponents in. This is her only signature with a "vacuum" effect. It's excellent for catching opponents who are trying to space you out and can set up for follow-ups. However, it's punishable on whiff, so use it sparingly.
Scythe Side Signature (sSig): "Warp Strike"
A quick, teleporting strike. Artemis vanishes and reappears a short distance forward with a scythe slash. This move is incredibly fast and great for punishing whiffed attacks from a distance. It can also be used as a horizontal recovery tool in a pinch. The teleport can dodge projectiles during its startup.
Scythe Down Signature (dSig): "Singularity"
She thrusts her scythe into the ground, creating a small black hole that sucks opponents in and launches them upward. This is her main scythe kill move, especially near the top of the stage. The suction can pull opponents off the edge for a stage spike if used near a ledge. Has a deceptively large vertical hitbox.
For visual customization of these deadly signatures, check out the latest Brawlhalla Codes Skins to unlock her coolest cosmic designs.
π Advanced Combos, Strings & Tech
Mastering Artemis isn't about memorizing one true combo; it's about improvising strings based on your opponent's dodge habits. Here are foundational sequences to build upon:
Bread & Butter Scythe Strings
- dLight β nAir β jump β dAir: Basic low-damage string that puts opponent off-stage.
- dLight β jump β nAir β gravity cancel (GC) dLight β recovery: Medium-damage string that can kill at higher damage.
- nLight (hit grounded) β jump β sAir β fast fall β dLight β ... : An example of how to reset your string by returning to dLight.
The key is to watch their dodge direction. If they dodge in, chase with a nAir. If they dodge away, use a dash-jump sAir. If they dodge down, wait and punish with a dSig.
Lance Kill Confirms
- dAir (near edge) β recovery: Classic lance edge-guard.
- sLight (at mid-high damage) β jump β nSig: A reliable kill confirm that works around orange-red damage.
- nAir (off-stage hit) β dSig (spike): The ultimate disrespect. Requires precise positioning.
Movement & Tech
With 8 speed, Artemis's movement is her defense. Practice dash-dancing, wave-dashing, and fast-fall aerials. Her high speed allows her to bait an attack, dash out of range, and then dash back in to punish recovery framesβa core part of her gameplay loop. Players looking for unfair advantages should note that using Brawlhalla Cheats will get you banned and ruins the experience; true mastery comes from practice.
βοΈ Matchup Analysis & Counterplay
Artemis struggles against legends with high defense and strong grounded options that can out-prioritize her lance, such as Scarlet or Isaiah. Her low defense means heavy-hitters like Teros can end her stock early if she gets caught.
Favorable matchups typically include slower legends or those with poor recovery, whom she can edge-guard relentlessly. Legends like Queen Nai (despite her high defense) can be kited and punished.
In 2v2, Artemis functions as a "clean-up" legend. Use your speed to support your partner, finish off weakened opponents, and apply off-stage pressure. Her lance sSig is excellent for quickly tagging an opponent your partner is engaging.
For a broader perspective on the roster, see our analysis of Brawlhalla Characters Gender diversity and design philosophy.
π₯ Community Tips & Final Thoughts
The Artemis community is one of the most tech-savvy in Brawlhalla. On forums and Discords, players constantly share new string discoveries and matchup specifics. A common tip from veterans: "Don't rely on her scythe nSig. It's a crutch. Get good with your basic light attacks first."
If you're new to Artemis, focus first on movement and survival. Your 5 defense means you must learn to not get hit. Then, integrate basic scythe strings. Finally, add signature moves as purposeful kill options or punishers.
Remember, unlocking her potential, like all legends, requires dedication. For newer players wondering about access, learn How To Unlock Characters In Brawlhalla efficiently.
Artemis remains a thrilling, high-reward legend that embodies the fast-paced, reads-based heart of competitive Brawlhalla. She may not be the easiest, but the feeling of pulling off a perfect zero-to-death string with her is truly out of this world. Now go forth, hunter, and claim your stars! β¨
Community Discussion
Share your own Artemis tips, combo discoveries, or ask questions!